System 2.1 for Banchou City Rumble


The system has a completely new phase, stat and bar, that revolves around mental game, its again a rock paper scissor mechanic in which intimidate-reason(the icon is the heart and says support but ill change it soon)-Mock, and the result of the mental phase have a play on the physical combat, if you intimidate the enemy will have just a 10% chance of using wild attak, if you mock he only has a 10% of using dodge and if you reason he has a 10% chance of using swift attack, the strategy of the game is about risk management and knowing when to risk a wild attack of doing a Mock knowing that if it is successful you'll have a higher chance of recieving heavy damage, aswell as knowing which option is the least risk depending on your health and mental health.

Anyway, let me know what you think :)

              this                     defeats             this

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Files

Banchou City Brawl 2.1.zip 18 MB
99 days ago

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