System 2.1 for Banchou City Rumble
The system has a completely new phase, stat and bar, that revolves around mental game, its again a rock paper scissor mechanic in which intimidate-reason(the icon is the heart and says support but ill change it soon)-Mock, and the result of the mental phase have a play on the physical combat, if you intimidate the enemy will have just a 10% chance of using wild attak, if you mock he only has a 10% of using dodge and if you reason he has a 10% chance of using swift attack, the strategy of the game is about risk management and knowing when to risk a wild attack of doing a Mock knowing that if it is successful you'll have a higher chance of recieving heavy damage, aswell as knowing which option is the least risk depending on your health and mental health.
Anyway, let me know what you think :)
this defeats this
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Files
Banchou City Rumble Battle System Test ver4.16
This is a small test I did for my upcoming Dating Sim "Banchou City Rumble"
Status | In development |
Author | Zaph Dev! |
Genre | Visual Novel, Adventure, Fighting, Role Playing |
Tags | 2D, Dating Sim, Turn-based, Turn-Based Combat, TyranoBuilder |
Languages | English |
Accessibility | One button |
More posts
- You can now download the battlesystem!Apr 26, 2024
- Which of the Banchou City Rumble characters would you take on a date this valent...Feb 14, 2024
- Some extra fixesFeb 12, 2024
- Small code changeFeb 12, 2024
- The ultimate update for the "Banchou City Rumble" Battle System!Feb 11, 2024
- Devblog Battle Sys Ver. 0.8Jan 30, 2024
- Added new sprites, fx and sfxJan 30, 2024
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