The ultimate update for the "Banchou City Rumble" Battle System!


After some long days working on this system, I think I can finally say it is done, it probably still needs tons more play testing, but thats why the game is here :D every single one of you that test the game and leave feedback is greatly appreciated!

This are some of the changes and updates in this version;

  • Simplified the system to 4 options only, "Attack", "Defend", "Talk" and "Support"
  • The attack system is now a quick time event, where you need to press the button on the colored zone, you can do a critical attack if you hit the yellow zone while the red zone is a regular attack, with each hit the indicator moves faster until you miss and thats the end of your attack. The size of the red bar depends on the difference between your power and the enemies power, so the more powerful you are, the bigger target, the easier to hit more times, the yellow bar stays the same always. The enemy attack is based on percentages that change with every extra hits he makes, so after each hit there is a smaller percentage to get hit, the chance to hit a critical is of 10%.
  • The defend system is also a quick time event, but only if the enemy chooses attack, in that case you will have to click shields that will appear in your screen for a short period of time, the amount of shields will depend on the amount of times the enemy manages to attack, with every block you will recover some health, if you miss a shield, you will recieve the attack damage and the turn ends there. If you manage to block every single attack, you will be able to perform a counter attack which will be a sword that appears in the screen just like the shields, if you click it you will perform a critical damage attack and the turn ends there. Now if you do attack and the enemy defend, you will have the attack quick time event, but this time if you hit the red there is a high chance the enemy will dodge your attack and if you miss your attack he will do a counter critical attack, so the only way to win this interaction is if you hit the critical attack zone, or you get lucky and he doesn't dodge your attack. If you both defend you will heal a small bit of health aswell as the enemy.
  • The talk system is similar to the defend system in that you need to click an image that pops on the screen, but in the talk system you have an amount of time that is determined by the amount of mental health you have and you need to click as many of the same icon before the time ends, and depending on the amount you get different results, the more you click the better.
    There are 4 different icons that you can click in the talk system, the intimidate, mock, flirt and silent:
    • The intimidate button will heal your mental health with each successful click, and at the end if you clicked enough you can inflict the "fear" status on the enemy.
    • The mock button will deal mental damage to your opponent with each successful click, and at the end if you clicked enough you can inflict the "rage" status on the enemy.
    • The flirt button won't deal any mental damage nor mental health to you, in the end you actually heal the enemy mental damage, but if you click enough there is a high chance to inflict the enemy with the "infatuated" status.
    • The silent button is the fail button, after the first click where you choose which talking action you wish to perform the zone will be filled with this button and you need to find the correct button to not fail the talk attempt.
    • The support system is an action you can perform free of consequences where your current ally will perform and action, in this demo your support ally is Detective Edaki, she shoots her gun twice to scare the enemy which automatically inflicts the "fear" status. The support action is only available every 3 turns.
  • The enemy talking system is more of percentage from really good talk to a really bad one that he even hurts himself, but this will vary depending the enemy.
  • The status effect "Rage" lets the enemy only perform attack, if you manage to block perfectly 3 turns in a row, he will basically ragequit and you'll win the fight.
  • The status effect "Fear" will make the enemy only perform defend, if you manage to break his defense 3 turns in a row, he will run away in terror the fight.
  • The status effect "Infatuated" will make the enemy only perform talk, there is a chance he compliments you or doubt his feelings, if you manage to flirt succesfully 3 turns in a row, he will surrender and you win the fight.
  • The way you finish the fight will affect in your relationship with the character (In this demo this does not happen since it's a single battle).
  • If you loose all of your mental health you will become hopeless which reduces your Power and Mind Power in half until you recover your mental health throught talkin using intimidation.
  • The enemy can become hopeless too and he can recover with talking but its a bit harder for him since he doesnt have an specific talking option to recover mental health.

And i think thats all the changes currently, if there is something else I didn't mention or something not clear, please let me know in the comments, every bit of feedback and comments are super helpful, I would be super grateful!

I will now start developing the VN, with the intro and the first 2 chapters and I will post them here as soon as they are ready!

Files

Banchou_City_Rumble ver4.16.zip Play in browser
92 days ago

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